We interview Bastien Locoge, the swiss army knife of Goblinz Studio

Can you tell me about your coding job at Goblinz Studio? I mainly take care of sprites integration and views creation (HUD, game scenes UI, icons, tooltips, skill tree, etc.), sounds and musics, text files management for content addition (UI, descriptions, dialogs, localization double check) and level and items creation. I’m also creating functionalities or […]

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RT @Mi_Clos: Turns out changing the 2D map for a 3D model was worth the effort. Still work in progress though. @sigmatheory https://t.co/Jw…